Libervia CSS Framework

Libervia comes with generic CSS styling which is thought to be re-usable. If you create a new theme/site, you don’t have to use it and can use something totally different, but building on top of Libervia CSS make theming more easy and consistent as you can re-use existant components without changing the classes.

Bases

All CSS files must be in the static directory of your theme. Following names are assumed to be in this directory.

Libervia may link one to several style sheets when it renders a template. It will always links the following file (if they exist):
  • fonts.css (fonts loading)

  • styles.css (main CSS style, see below)

  • styles_extra (customizations of main style)

Then it will link styles relative to the current theme (where path is joined with a _). For instance, if your template is blog/article.html, the following files will be linked (in this order, and if they exists):
  • blog.css

  • blog_article.css

You can suffix any style sheet (but fonts.css) with _noscript: this suffixed file will be loaded only when javascript is not available, allowing to adapt your template to such case.

The main CSS styling is styles.css, it contains styles for every major elements used in Libervia. CSS in Libervia follows BEM (Block Element Modifier) conventions.

If you create a new theme, you should not touch styles.css, but work on styles_extra.css instead. The later doesn’t exist in default Libervia theme on purpose.

There are a few “magic” classes, which imply some DOM modification when Javascript is enabled, see below. Last but not least, there is also a “state system”, i.e. classes which are dynamically changed during runtime.

Magic Classes

Magic classes are classes which imply a modification of DOM when the page is loaded and Javascript is activated. The modification is done by a script launched by base/base.html. There are only a few of them:

box–expand

When this class is applied, the box will be folded when higher than 250px, and 2 “expand zone” (buttons) will be added on top and bottom of the box to expand/reduce it.

state_init

This is linked to state system (see below). When applied, the element will keep the state_init class until clicked for the first time, then it will apply other magic classes effects if suitable.

State System

A basic state system is used to do some dynamic operation (like (un)folding a box). The two main states are:

state_init

This class is present until first clicked

state_clicked

This state is used with some magic classes (e.g. box-expand) or when a clicking method from common.js is used on an element (e.g. clicked_cls). The classes is toggled on each click.

Some classes are used to manipulate elements according to state:

show_if_init

Display this class only if in state_init.

show_if_parent_clicked

display this class only if parent is in state_clicked

show_if_parent_not_clicked

display this class only if parent is not in state_clicked

show_if_grandparent_clicked

display this class only if grandparent is in state_clicked

show_if_grandparent_not_clicked

display this class only if grandparent is not in state_clicked